"The reality is that the web is a fluid, interactive, interdependent medium. As soon as we come to terms with this fact, the notion of the page quickly erodes as a useful means to scope and create web experiences."
-- Brad Frost, Atomic Design
"As Stephen Hay quipped, presenting fully baked Photoshop comps is the most effective way to show your clients what their website will never look like."
-- Brad Frost, Atomic Design
"I recently visited my health insurance provider’s website to pay my bill. In the course of five clicks, I was hit with four distinct interface designs, some of which looked like they were last touched in 1999...
...This inconsistent experience put the burden on me, the user, to figure out what went where and how to interpret disparate interface elements. By the time I got to the payment form, I felt like I couldn’t trust the company to successfully and securely process my payment."
-- Brad Frost, Atomic Design
"Good code never happens by accident. It’s not that developers are inherently lazy, or that we cannot be trusted, but left to our own devices, we are capable of producing a wide variety of solutions to the same problem...
Unlike a trip through a maze, crafting a code solution for a given problem rarely has a single best solution. Each of us tackles a problem differently because we have different experience, opinions, and tendencies."
-- Micah Godbolt, Frontend Architecture for Design Systems
"A design system is the programmatic representation of a website’s visual language...
...The visual language, created by our designers, is an artifact that expresses how the website visually communicates its message to users. It is a collection of colors, fonts, buttons, image styles, typographical rhythms, and UI patterns used to convey mood, meaning, and intent."
-- Micah Godbolt, Frontend Architecture for Design Systems
"At Red Hat, our frontend development team has the incredible advantage of working multiple sprints ahead of our backend development. We set long-term goals for the features we want to build or update, and once we have a signed-off prototype, we pass it over to our development team to implement."
-- Micah Godbolt, Frontend Architecture for Design Systems
"Instead of stories to make several changes to a single page, we should be focusing our frontend development stories on what changes we are actually making to our system. Rather than a large story with dozens of changes...
...we should have a story that looks like this: “Create a new CTA button that has 16px of padding instead of 8px of padding for use on any internal page”."
-- Micah Godbolt, Frontend Architecture for Design Systems
"One of the biggest advantages of establishing a thoughtful design system is that it allows organizations to scale best practices. If all those best practices – responsiveness, accessibility, performance, UX, ergonomics, and so on – are baked into the system, users can simply plug in the patterns and reap the rewards...
...This means design system users don’t have to be senior-level designers or developers to produce good work; the design system serves as a quality control vehicle that helps users apply best practices regardless of each individual’s skill level."
-- Brad Frost, Atomic Design
"Public-facing style guides are also hugely helpful for recruiting. Designers, developers, and people working in other disciplines want to work for organizations that embrace modern digital best practices, and design systems are quickly becoming an industry-wide best practice."
-- Brad Frost, Atomic Design
"All of these companies that are now using it not as something they need to hide and not share, but they're using as a testament to what their belief system is and also an indicator of the quality of their organisation; they're essentially using it as a recruiting tool."
-- Nathan Curtis, Style Guide Podcast, May 10, 2015
A design systems conference:
https://www.clarityconf.com/
400+ public style guides:
http://styleguides.io/
(stop me if you've heard this one)
"Depending on which designer, business analyst, or QA engineer is reviewing the contact form, and which version of whatever PSD they happen to be looking at, there is a 9 in 10 chance on any given day that your form has a defect (and therefore is totally broken)...
...A new story is created to address these defects, and you can only hope that the changes you are making aren’t going to make even more work for you the next time a designer takes a peek at the contact form."
-- Micah Godbolt, Frontend Architecture for Design Systems
"It should be a virtuous cycle. New ideas should be tried and tested in products. When good ideas prove out, they should be plucked out and included in the design system, so that future products can benefit. The latest solutions awesomely become the new boring...
Design systems should always extract their patterns from working code. In our design system work, we do this in two ways:
- Extract proven patterns from legacy applications.
- Build pilot apps alongside the design system that prove out new and necessary design patterns.
This is likewise how sturdy code frameworks emerge in the development world. Ruby on Rails was extracted from the first version of Basecamp, only after its core concepts had been proven in production. Design patterns and UX guidelines emerge from production projects, too...
Design systems, like code frameworks, are no place for untested ideas. Extract proven ideas from production interfaces. "
-- Josh Clark, The Most Exciting Design Systems are Boring (https://bigmedium.com/ideas/boring-design-systems.html)
"It started as nothing more than a collection of design elements and the markup that we hoped would be used in implementation, and it resulted in a streamlined and efficient prototyping-to-rendering pipeline that removed a great deal of repetitive work."
-- Micah Godbolt, Frontend Architecture for Design Systems
The deliverable is the design system.
The design system allows the team to focus on the components, while simultaneously using those components to build full page prototypes, in the browser.
"Working in the browser allows teams to address layout issues across the entire resolution spectrum, design around dynamic data (such as variable character lengths, image sizes, and other dynamic content), demonstrate interaction and animation, gauge performance, factor in ergonomics, and confront technical considerations (such as pixel density, text rendering, scrolling performance, and browser quirks)...
...Static design comps cannot deal with all these considerations, so they should be treated merely as hypotheses rather than set-in-stone specifications. Only when transferred to the browser can any design hypothesis truly be confirmed or rejected."
-- Brad Frost, Atomic Design
"Let’s change the phrase ‘designing in the browser’ to ‘deciding in the browser.’
-- Dan Mall
Clearleft is a a UX/UI consultancy that does no backend development
"Clearleft has shifted over the years from delivering a set of pages to the deliverable being a pattern library."
-- Jeremy Keith, Style Guide Podcast, May 25, 2015
Living style guides, or even better, Pattern Lab as a living styleguide can likely be implemented in Drupal, Wordpress, etc.
I've developed living style guides (using KSS) for: